![]() ![]() How she dies in every episode is reminiscent of video games where the protagonist dies over and over and how that affects your relationship with the character. It's provocative, transgressive, visceral and morally ambiguous.The first seasons have this wonderful visual storytelling with no dialogue yet manages to convey a rich world with complex characters. “As for the character of Lara there's the influence of early ‘90s AEon Flux - I think Toby has mentioned it a few times & the early Lara concept art is clearly inspired by it. That all got changed subsequently when Vicky joined the team. “I think Guy Miller, who was Core’s Creative Manager when we started, was influenced by Doctor Who as originally the combined artefact was some sort of TARDIS device that could act as a multi dimensional doorway to alternate worlds. However, we weren’t celebrating Britishness so much as caricaturing it. They evoke the same sense of imperial adventure we were striving for. Rider Haggard's novels, and Arthur Conan Doyle's The Lost World. Off the top of my head, late 1800s adventure fiction H. We all brought different influences to the table. Can't really remember James Bond being that much of an inspiration. Indiana Jones was just a starting point of familiarity. ![]() “From books, games, comics, animation, music, as well as the more obvious action-adventure movie inspirations. Related: Tomb Raider's Nude Raider Myth Was Fake - But It Almost Wasn't“The pitch was basically ‘Female Indy’ but there were a whole myriad of influences beyond that,” he tells me. She’s often described as a mix between James Bond and Indiana Jones, but only one of those classic heroes was in the developers’ minds when she first came to be. ![]() Credited as the character’s co-creator, he wrote the initial design doc for the game, and saw her take shape from the very beginning. We really were just building a game we would enjoy ourselves and hoped it would gain a cult following but certainly weren’t thinking about a mainstream franchise that would last decades.”ĭouglas was one of the few people present when Lara Croft sprang to life. It felt like we were building something unique as 3D character based games were relatively unexplored at that point. “There was no master plan beyond that act of creation. ![]() “We were, for the most part, just a bunch of relatively inexperienced 20-somethings trying to make the best video game we could given the circumstances,” Paul Douglas, co-creator of Lara Croft tells me of how the first Tomb Raider game came together. ![]()
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January 2023
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